MY ROLE
Pinpoint is a personal project that I began developing to better familiarize myself with product design and entrepreneurship. I conducted tech and market research, designed a brand identity, and am currently researching feasible tech specifications.
UX Research • Tech Research • Concept Dev
Branding • User Flows • Entrepreneurship
the CHALLENGE
In a high-tech world capable of quantum computing and humanoid robots doing backflips, it's bizarre that losing personal belongings is still such a huge inconvenience. Misplaced keys can ruin an entire day, and a lost wallet or phone can ruin an entire paycheck. Many products have attempted to address this problem, but few deploy technologies that provide a practical or effective solution. There HAS to be a better way!
I began asking myself questions about an imaginary product that solves these issues. How does it work? What sets it apart from the market? How is it better at improving the livelihood of its users?
The goal became a personal item tracker that:
• Utilizes technology more efficiently than competitors
• Implements unique and exclusive features
• Provides an intuitive and visually refined experience
• Is offered at a consumer friendly price point
Understanding the Market
Analyzing existing item trackers would allow me to identify specific opportunities for functionality/design improvement. It would also help me form clearer expectations and goals for the product.
Technical Feasibility
To the best of my non-engineer abilities, a goal of mine was to propose a reasonably plausible solution for the product's functionality. Accounting for this would require research in positioning systems, manufacturing, and other unfamiliar topics.
Startup Considerations
I did my best to reduce unit cost by proposing open-source software and practical manufacturing materials. I also explored unique ways to monetize through mobile advertising and proximity marketing.
THE approach
My first step was to conduct a competitive analysis of the leading products in the Bluetooth item tracking market: Tile, Trackr, and Protag Duet (this was pre-AirTag). I then broke my evaluation down into six main categories:
• Feature Audit
• Censor Specs
• Function Evaluation
• Brand Evaluation
• App Evaluation
• Ratings & Reviews
The gallery below showcases the full analysis. Use the arrows on your screen or keyboard to cycle through the images.






Competitive Analysis Conclusions
While Bluetooth Low Energy (BLE) is great, it doesn’t seem optimal for tracking and finding personal items. Your phone’s connection to the tracker tags can be disrupted by physical barriers and the range is deceptively short.
For items outside of Bluetooth range, many trackers offer a "crowd-finding" feature that utilizes location data from other users to track down your missing tag. It's a good idea, but isn't well sourced enough to be effective. Tile, which presumably has the largest crowd-finding network of any item tracker, has a considerable number of negative reviews attributed to the product's inefficacy out of Bluetooth range.
Real
User
Reviews:
"Really the only use for them is finding things around the house. They eventually die without warning."
— Tile
"Poor battery life. They lose connection all the time, and the bluetooth range is really bad."
— Trackr
"Virtually unusable. Sometimes it connects, and sometime's it doesn't."
— Duet
Despite the ~$20 price tag for just one of these trackers, BLE does not appear to be inherently expensive to implement. A bare-bones item tracker is listed for $2.50 per tag on Amazon and appears to offer the same basic functionality as the Tile/Trackr/Duet, along with an accompanying app. Consumers are paying a substantial markup for a nicer form factor, better branding, and an additional crowd-finding feature that doesn’t work.
Tile proves that, if executed properly, BLE can help you find misplaced things inside an average single story home. None of the products I analyzed, however, provided a sufficient solution for items outside of Bluetooth range.
User Personas
Based on my competitive analysis and target price point, I created three detailed user personas to represent consumers in my primary audience. Click an image to enlarge.
I may have went a little overboard here… but these personas did become a useful reference tool to help steer decisions towards user satisfaction.
After identifying what the product needed and who it was for, the next step was to determine how it would function. I began researching location-based technologies with the goal of proposing a cost-effective and reasonably feasible solution.
the research
After compiling ~30 pages of notes and sources, I formed a makeshift understanding of indoor and outdoor location-based technologies (paging doctors Dunning & Kruger). This section details how these processes function along with their pros and cons. If you're yawning, click here to skip the tech research.